
I wasn’t really sure where Torchlight came from, until it suddenly appeared all over Steam, and my friend told me he was making a mod using the engine. Released in October this year, developed by Runic Games, “Torchlight” is a brand new Action RPG with a – you guessed it – fantasy theme – y’know, swords, shields, big scary monsters – all that jazz.

The game is set in the town of Torchlight, which is set up over and near to winding mines and vast chasms which obviously have been over-run with beasties and all kinds of evil demonic ritual, which you, as one of three different player classes, must smush and vanquish.
Overall this game is sticking to the theme of Blizzard tributes, being very similar to the very popular Blizzard role playing series “Diablo”, where the player explores through randomised dungeons to fight monsters, collect gold and loot/gear to upgrade your character, and level/skill up. It really is as simple as that!

Torchlight is the brainchild of a super talented team, including Max and Erich Schaefer, the designers of Diablo, along with with Travis Baldree (Designer of “Fate”) and the team that developed “Mythos”.
I am writing this review mainly because it was one of the many gems in last week’s awesome Steam game sale – at the lowest price being $4.99 – well worth it for this surprise success. From my point of view, this game was definitely a good catch, especially since it includes the Editor, allowing you to create your very own levels – if that’s what floats your boat!
Furthermore, for you achievement junkies like me, there is like 60 achievements on Steam for Torchlight, which (I don’t know about you but) always makes me super addicted to games…
Torchlight also has a “Laptop Mode” which means you can even play this little lovely on the move – and will run perfectly well – at least on my laptop, which is by no means flashy. It also works with Steam Cloud – meaning you can carry on your game save from wherever you are – really taking advantage of that laptop compatibility there.
Torchlight is set in the town of “Torchlight” as I said before, and follows the character as they venture into the mines and chasms below the town to explore and kill monsters and things. But that is about it. The story is about as simple as…I dunno, something really simple. I have read somewhere that the quests can be likened to World of Warcraft, but apart from the fact that new quests have an exclamation mark above the NPC’s head, and the completed ones have a question mark, I can’t really see the resemblance. Okay so WoW sends you off on needless missions to slay boars, but at least it pretends that theres some ulterior motive. I’m level 30+ and so far the main missions I’ve been sent on have been from a robot who keeps sending me deeper and deeper under the town to slay various monsters so he can, um, sing songs about them. Hmm. I’m not saying there’s anything wrong with this, but if you’re looking for JRPG-stylee story complexity, best to just leave it here.

The player takes on the role of the town “Hero” – picking from three classes at profile creation. The three classes are named the “Destroyer”, the “Alchemist” and the “Vanquisher”.
The Destroyer is the beef of the bunch, providing the melee combat with his massive muscles and bald head. That’s not to say he can’t produce magical effects at all, he can call upon spirits to produce “magical effects”, but obviously not as strong as the other two.
The Alchemist is the spellcaster of the group, and my personal favourite. He uses his specialised armour to blast foes with magic, and can summon minions with necromancer-like resourcefulness. These little critters are why I love this class so much. The starter minions are purple and have little glowing eyes and prance around all cute and cuddly, like they’re totally not gunna melt your face off at all. The next set of summons includes a couple of steam-punk style robots, who make a lovable (if slightly annoying after 30 levels of play) “clunk clunk” noise when they walk around, and they’re pretty helpful for beating enemies too!
The Vanquisher is the eye candy – sent undercover to investigate the goings-on in the town of Torchlight – and acts as the hunter of the group – with ranged attacks and traps to ensnare the enemy.

All three have 3 different talent trees to follow, much like WoW or any RPG, which means you can specialise your character however you see fit – for example for my first Alchemist character I put all my skill points in my minions – so I could sit back and watch them smush everything! Muhahaha…
Gear and equipment is another major factor in this game – being the main way in which you upgrade and improve your character. Pretty much every enemy you fight will drop something, which could be seen as a good thing, but then again characters only have so much bag space. One thing that I haven’t mentioned so far is the fact that each character has their own Pet when they start – choosing from a Dog or a Cat (although they look more like wolves and tigers to me, but y’know…) which has their own bag, equips (such as rings and necklaces) and – probably the best point – you can send them off back to town to sell all the crap you picked up on the way down there. It means about a minute of downtime while you wait for him to get back, but at least it means freed up bag space for those all important rare lootz.

The battle system in Torchlight is also pretty simple, just using the mouse to control the character – and also the primary spells, which you can set by just clicking and dragging the spell onto the bar. The rest of the spells are dealt with using another toolbar, which you can also set keybindings to.
In addition to the class/talent tree build skills you have, you can also teach yourself spells with scrolls which you pick up. This is really useful for specializing even further and making your character stronger. You can only learn up to 4 of these custom skills, so sometimes you may have to replace a skill which you don’t want to – which of course can be a shame. It seems as though they tried to keep it simple with few skills set up so a set of keys, but sometimes it’s difficult to tell which skills you’re meant to be using.

The one thing which really lets this game down is the lack of multiplayer. As soon as I’d played a couple of hours of the single player I really couldn’t wait to get on the multiplayer, or even just a quick LAN game – but as soon as I went back to the main menu, I couldn’t believe there was no multiplayer option there.
I know I can’t expect amazing fulfilling online multiplayer for £5, but at the end of the day the multiplayer gameplay is what made Diablo 2 so successful. The only thing that I’ve heard anyone complain about is the lack of multiplayer. As part of the modding and addon systems for the current interface, there are rumors of them adding a multiplayer option, but at the moment this is all based on hearsay.
What is confirmed, however, is the development of an MMO based in the Torchlight world – which at my guess is going to either be very good, or very very bad. Not much is around at the moment about this project except that it should be around in a year or so, but all I know is any multiplayer at all is better than what it has right now.
The main thing that the lack of multiplayer affects is the lack of replayability that Torchlight has. Once you’re so far in the game, it does just become repetition of quests, and the fact that the character advancement is very minimal means that there is a risk of the gameplay becoming boring. It could be argued that the “meta-game” is a vital part of any game to increase replayability, but it seems as though in Torchlight there isn’t much else to focus on. The “Retirement” mechanic is an interesting one, where once a character reaches a certain level, they can “retire” and pass on some of those attributes onto a new character. This would be cool, if there was actually anything in Torchlight which required a super-powerful multi-generation character. Fishing is fun, for about 3 casts until you get bored when you never fish up anything good except fishes which turn your pet into some ugly mutant, and enchanting your weapons in the town is good (although expensive), but can add multiple confusing attributes to your weapon which can make it difficult to see what is better than what, and can also make dungeon running useless, since the items you can enchant in town are way better than anything that drops in the dungeon itself.

In a similar way to “League of Legends” from the last review, Torchlight goes for the cartoony/stylized approach which works well for developers who are looking to create a game which runs on a wider range of computers without producing a game which looks bad graphically and seems outdated.
The models, whilst low poly, are efficient and pretty – though some of the monsters seem a bit dull in color compared to the rest of the game environment and this seems a shame since this makes all the enemies seemed to blur together and make them somewhat faded into the background. A slightly wider range of colors used for enemies would make a massive difference in the experience, and perhaps even make it a little more exciting.
The skills and spells look pretty, especially the enchantments on weapons and the subtle differences between the spells is quaint and the attention to detail is impressive. The gear is nice, especially noticeable at the welcome screen where it shows you character in all his/her glory. It does seem however that most of the gear looks very similar to each other, and there is a lot of brown and murky colors used, which does tend to clash with the stylized hand-painted feel of the environments.

The music is nice, although a little generic again – but then again one could replace the word “generic” with fitting – since it is the sort of music you can expect from this type of game, which could make it more dramatic and immersive. The spell sounds can sometimes be a little overbearing in heated combat situations, but of course there is the settings menu where (if you’re fussy like me) you can change it to however you like.
Things I Liked
- It’s cheap – at the time of writing it was on the Steam deal, although I’m aware it’s gone back up to £14.99 now.
- Simple to pick up – based on an already existing concept which is easy to understand
- Interesting choice of classes which have an original twist on classes which already exist
- Hand-painted/stylized feel to the environments which is a breath of fresh air
- Very addictive! Good use of Steam (Achievements/Cloud)
Things I Disliked
- No Multiplayer!!
- Gets repetitive after a while
- Lack of intuitive character advancement
- The story is thin and unoriginal – although still holds the attention and provides a good background for the game
- Based on an old idea so nothing really that new or innovative going on here.
Target Audience
RPG Fans, Diablo Fans, Single player game fans, People looking for something a bit different, but based on a traditional concept.
OVERALL: Definately recommended if you’re a bit of a Blizzard fanboy, all the loveliness of Diablo, but brought up to todays standards – if anything just to tie you over till Diablo 3. The lack of multiplayer though, makes me really really sad.
TORCHLIGHT
PLATFORM: PC
DEVELOPER(S): RUNIC GAMES
PUBLISHER(S): PERFECT WORLD ENTERTAINMENT, INC. & ENCORE, INC.




















