Hey you guys.

Since I finished my Epically Awesome Super Dance Dance Dissertation of Doom I’ve had dreams of making it come to life (and perhaps this shall be the subject of my thesis, but we shall see) – but I’m somewhat limited in terms of my level design practical skills – something I do wish to change. In second year of Uni we used Source, and it was a harsh mistress – only doing what you wanted if you took her out for a fancy dinner first and told her that she looked “Beautiful in the summer moonlight!”. After hearing lots of people go on about how much more awesome Unreal 3 was, I set myself up with learning it last summer, and did pretty well, although didn’t get so far with Kismet and all it’s lovely tangliness (is that a word?).

- Unreal Kismet

- Flying Spaghetti Monster
After weighing up my options of creating my masterful level of effed up fantasy and childhood destroying creepy-ness, I’m still pretty sure that Unreal is my best bet to make a 4 Player Co-Op experience (My design was based around a 5 man party of MMO fashion, but hell, 4 player seems to be much more fashionable these days, darling.) – and in my head its something like if you could play Dragon Age with 3 of your best buddies – which sounds pretty awesome doesn’t it?

- Tasty Tasty Co-Op?
Making it pretty and defining an art style free-standing from the Unreal Editor is not an issue, I like making things pretty and there is no end of craziness that has been creating in UDK or UnrealEd all over the internet which makes me drool. But what I’m not all too sure about is changing the gameplay and mechanics themselves.
So I’ve put together a little list of things which I think are most important in making this a real yummy RPG, with an immersive player experience - fitting with the abstract of my original study.
Co-Op Gameplay. Ideally with 4 or 5 players.
Friendly NPCs with correct pathing and interaction with the player.
Quests
A Levelling System of some sort.
The ability to pick up and drop items.
Equipment that the player can choose and change to customise the character.
There are obviously many more, but these are what I can kinda see figuring out at the moment.
So after some research I found some links that proved pretty useful, many of which were on the same website.
“Friendly NPCs with correct pathing and interaction with the player.”

Over here I found an interesting tutorial to create conversation scenes in Unreal. It will create a conversation that will start up when you approach the NPC, and will go something like this:
NPC:
“Hi there stranger, want something from me?”
You:
1) I would like some banana’s (he will start laughing)
2) I would like to kill you….. (he will kill you with his Rocket Launcher)
3) I want a rocket launcher (he will keep talking, we’ll use this to start with)
NPC:
A Rocket Launcher huh? It will cost you €100,-
You:
1) I don’t have that, never mind then (conversation end)
2) Screw you, give it here! (he kills you)
3) Ok, here you go… Thank you! (you get a rocket launcher)
“The ability to pick up and drop items.”

Again on the same website, but over here I found a tutorial on picking up and dropping items. This may sound really simple, but it links into so many other things that will create that RPG experience, such as having an inventory, equipping your character with items and completing quests.
“Quests”

There is lots of information about Quests, again on the same website:
- Making Quests Part One
- Making Quests Part Two
- Making Quests Part Three: Collecting Objects
- Multiple Quests
I haven’t tried any of this out as of yet, apart from the Conversation tutorials. It’s all very interesting!
There’s lots of forums of people going crazy saying you can’t make an MMO in UnrealEd, and that’s all that seems to come up when searching for information on this sort of thing. It may be time to blow the dust off my book collection and see what kind of information I can find there. I wouldn’t think it was difficult to differentiate between this sort of project and an MMO, I don’t require a persistent world and I don’t really think it’s necessary to have hundreds of players in one instance – for this situation at least.

I’ll just keep digging through these angry nay-sayers till I find what I need
I shall be updating with another post when I find solutions to my other problems or have anything shiny to show!
Yay!

For all the links I mentioned earlier – go to http://www.olde-bijvank.nl
To see more updated shizzle and more randomness – follow me on Twitter @Purple_Yeti
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